Playful Learning in Children’s Library: New Technologies for Digital Natives
Abstract
Emphasizing the necessity of using innovative methods of work in order to preserve the ties between libraries and new generation users, to improve the quality of library services, to encourage children to read, as well as to modernize the learning process, we will present models of use of information technologies in workshops for children and youth within the Children’s Department of Belgrade City Library. Presenting the examples of good practice, we will show the models of intelligent implementation of elements of computer games within the educational process and their use for encouraging children’s imagination, creativity and learning. Teachers, professors, pedagogues, psychologists and librarians will be offered solutions on how to, using information technologies and gamification elements, help students master the school curriculum more easily and extend their knowledge.